I had plenty of problems with my video project too, though these were largely of my own doing. The subject wasn’t a particular problem – I’d written a review of the same game already – although speaking to camera was certainly a new experience; the sun pouring through the windows in front of me didn’t help. No, it was mostly the fact that I didn’t actually use Final Cut Pro to edit the piece, and that I left the majority of this editing until the last day, that proved my undoing. Shooting the review was a delicate process involving stacks of DVDs for a tripod, and throwing some posters up on the wall, while I stuttered through memories of the game and the reviewing process over a couple of hours. But editing it took far more time and effort than I had anticipated.
The only Mac I could find to use was in one of the journalism rooms – this after some time searching elsewhere – and when I got there, I found out that neither FCP nor Quicktime would recognise the video files from a memory stick, rather than directly from the camera. This and the horrible Mac mice convinced me to go home and attempt to use Sony Vegas Pro 11, which I already had installed, but had never attempted to use before. The general UI was fairly similar to FCP, but the interface wasn’t anywhere near as intuitive, and I spent a significant amount of time looking at plodding video tutorials online to figure out basic editing techniques. It then turned out that all of my video had recorded with horrible static, so I tried to remove that by opening the audio through Vegas in Audacity, but the result sounded too muffled, and I soon gave up trying and replaced the audio with the old versions.
Having not scripted any of the review, I’d also stopped and started a lot, as well as getting up and stopping the recording on a frequent basis, so I had to edit the footage into a usable string of clips before I could do anything else. The process of cutting this down (from 12 minutes) was a painful afterthought, as I could only work out how to delete individual segments. This meant I had to play through the whole thing and find bits which I could remove, while still making sure that the whole thing flowed and made sense. And having added the game footage and soundtrack music on top already, much of it got shifted about without my knowledge, meaning that the breaks were awkward in places and time gaps varied. The clearest example of this is at the beginning, where the gameplay video was meant to continue for a few seconds after my voiceover, with the audio raised; instead it just goes straight into me talking about the game. I had also wanted to tailor the footage (and possibly stills) to what I was saying, but this seemed too great a hurdle to even attempt.
Aside from being overly long and not particularly well cut together, though, I think it turned out ok. I feel like the basic structure, ideas and content were passable at least. I could have done a much neater job of editing it, but time and the software got the better of me, for which only I am to blame.

